Wow! Amazing work everyone! Very professional-nicely done! Week 4 shell is now open for you to begin working asynchronously on Project 3-Detail modeling. Some of you have some nice detail already! Now is your chance to put every rivet and every skin pore in! Next week is our "Anatomy check" critique. Those of you who have asked for suggestion on your model's anatomy, I will see you tomorrow. Everyone give some suggestions! Don't forget your self/peer evaluations here on the blog. Contribute to each.
This vehicle is the one I am creating as I build the video tutorials. Check out the videos and give it a try. NURBS surfacing in Maya can be rather addictive when you get into it. I used to create all my organic characters with NURBS.
The tires have a displacement map for the tread and a bump map for the lettering. A specular map helps bring out the detail. A nice mr chrome shader is used with an HDR lighting setup for the wheels and paint. It's all in the shell-enjoy.