I've been playing around in Max's material editor trying to get a translucent material for the spirit that is in my armor. I'm almost there. I want it to have more of a glowing effect. I also need to clean up the mesh of the spirit a little more before I take that and add it to my armor in zBrush, where I will do the final posing.
very interesting character, you certainly have your work cut out for you. But im sure you'll get it done.
ReplyDeleteI like the material is has a sort of gel effect to it. If you're going for glowing you could try self illuimation or adding a post glow that max can automatically add through the Rendering > Environment section in Max.
ReplyDeleteIts cool to see someone working on materials, I think that once you get some glow in there, It will looks really nice with the texture and everything.
ReplyDeleteInteresting material, if this is for the game I would recommend making the shader inside of Unreal or the engine you will be using. Unreal has a very user friendly shader system and you can get the look you are looking for pretty easily. Is the body inside unwrapped or will this be a purely max material character?
ReplyDeletethat looks really cool. good luck with your work on the spirit part.
ReplyDeleteI like the purple, almost gummy candy center of the body.
ReplyDeleteI'd like to see this with your normal map applied. I know you have a high poly floating around somewhere.