This sculpt is great! Very professional looking. The cloth and everything looks awesome and her face is well done. I think this is my favorite model you have done so far, great job! I would take another look at her ears though, they look like those of an older persons.
Nice sculpting indeed. Looks nice. The clothing is very nice. Not too many critiques from me. It looks awesome from the perspective of a hard surface modeler.
Great cloth detail! It's nice to see an appropriate bosom on a woman meant for a video game. Usually they are larger and somehow their shirts conform perfectly to every contour... Quite unrealistic.
You should be careful with the UV's. One thing that I discovered while making my last model is that zbrush deforms a lot of the mesh while your sculpting so you wont get an optimal texture resolution unless you smooth the UV's out again with the new low poly mesh instead of using the old ones. What I did was re export the obj's that I edited in zbrush and imported them into maya or in your case max and smoothed the UV's again because they will have changed after editing the model in zbrush. After that the normal's should apply to the new low poly mesh just fine if your using something like xnormal. Idk if this is possible if you are just using zbrush because I haven't tried its normal mapping thing.
@ Winston, thanks for the advice, I havnt quite finished the face yet, I just wanted to move on the clothes for the class, so im going to go back and tighten everything up later.
This sculpt is great! Very professional looking. The cloth and everything looks awesome and her face is well done. I think this is my favorite model you have done so far, great job! I would take another look at her ears though, they look like those of an older persons.
ReplyDeleteNice sculpting indeed. Looks nice. The clothing is very nice. Not too many critiques from me. It looks awesome from the perspective of a hard surface modeler.
ReplyDeleteGreat cloth detail! It's nice to see an appropriate bosom on a woman meant for a video game. Usually they are larger and somehow their shirts conform perfectly to every contour... Quite unrealistic.
ReplyDeletelooks great, kinda creepy lol, is she going to stay bald?
ReplyDeleteYou should be careful with the UV's. One thing that I discovered while making my last model is that zbrush deforms a lot of the mesh while your sculpting so you wont get an optimal texture resolution unless you smooth the UV's out again with the new low poly mesh instead of using the old ones. What I did was re export the obj's that I edited in zbrush and imported them into maya or in your case max and smoothed the UV's again because they will have changed after editing the model in zbrush. After that the normal's should apply to the new low poly mesh just fine if your using something like xnormal. Idk if this is possible if you are just using zbrush because I haven't tried its normal mapping thing.
ReplyDeleteSHES BALD! Shes looking good though no real crit right now.
ReplyDelete@ Winston, thanks for the advice, I havnt quite finished the face yet, I just wanted to move on the clothes for the class, so im going to go back and tighten everything up later.
ReplyDelete