Here is the final high poly pose of my Armor, and the link to my webportfolio, which has the rest of the images associated with this project. I will discuss them later today.
Make some nice renders particularly for your rts models. Even though they are low poly some AO renders might make them look more technically impressive.
The pose puts a lot of character into your armor, even without the spirit model. For the spirit mesh (on your portfolio) you should try softening the normals to get rid of those sharp edges.
The normal map came in really well so you should seriously consider retopologizing your mesh. You should be able to get it down to 10,000 triangles no problem.
I really like the armor and I am really looking forward to seeing the spirit model filling it out.
ReplyDeleteLooks pretty good, I'm glad you used slideshows instead of just having a long scroll bar in your portfolio.
ReplyDeleteMake some nice renders particularly for your rts models. Even though they are low poly some AO renders might make them look more technically impressive.
ReplyDeleteInteresting website, I like how everything is colored coded, and the custom emblem for your website is well done too.
ReplyDeleteThe pose puts a lot of character into your armor, even without the spirit model. For the spirit mesh (on your portfolio) you should try softening the normals to get rid of those sharp edges.
ReplyDeleteThe normal map came in really well so you should seriously consider retopologizing your mesh. You should be able to get it down to 10,000 triangles no problem.