Monday, August 15, 2011

Final Rover

I've had a predicament that I had to decide on when making final renders. I am not personally the best lighting person out there. Usually I rely on 3ds max's light tracer / ao lighting setup to help my models really shine. The problem is that with normal maps it kind of makes them look a bit flat and in certain angles non-existent, however it makes everything else look nice. I decided to try and get some angles that still preserved the normal effect taking place, but also using AO lighting setup. I may continue to try and come up with a really nice light setup, but for now here is a final base mesh render. The rest, including high poly renders, maps, and wireframe shots will be on: www.joshhemmyonline.com



3 comments:

  1. Awesome website, everything looks nice and clean! All of your pieces are really nice, it's cool to see other things that you have worked on before the class too.

    Once suggestion is that instead of having sections where your scrolling down, maybe just have a few rows of thumbnails that bring up all of the related images. I have no idea how that website works but it would be cool if you could do that.

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  2. Excellent content on your portfolio site. I want to say the rover is more technically impressive than your Lamborghini but maybe I'm just partial to military vehicles haha.

    Hopefully I'm at your level by the time I graduate! It would be super nice if I came back from my break as good as you. :D

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  3. Your website is looking really professional. Love the car and rover you did, and you rendered everything out really well. Great job i would say your job ready.

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