Monday, August 15, 2011

Where it's At


Here is the final high poly pose of my Armor, and the link to my webportfolio, which has the rest of the images associated with this project. I will discuss them later today.

Creative Fire

5 comments:

  1. I really like the armor and I am really looking forward to seeing the spirit model filling it out.

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  2. Looks pretty good, I'm glad you used slideshows instead of just having a long scroll bar in your portfolio.

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  3. Make some nice renders particularly for your rts models. Even though they are low poly some AO renders might make them look more technically impressive.

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  4. Interesting website, I like how everything is colored coded, and the custom emblem for your website is well done too.

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  5. The pose puts a lot of character into your armor, even without the spirit model. For the spirit mesh (on your portfolio) you should try softening the normals to get rid of those sharp edges.

    The normal map came in really well so you should seriously consider retopologizing your mesh. You should be able to get it down to 10,000 triangles no problem.

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