I touched up my diffuse map this weekend. There are still many small details I need to add, such as windows, handles, fans, grating, and other small things of that sort.
I will be going back through my diffuse to eliminate any obvious mirroring going on, as you may be able to see in these screenshots.
Like I mentioned to you, I like the base diffuse maps. It is a good start. Next takes steps to get a drip mask and put them along edges and other places where there would be some grime. As for the windows you could texture those on and use a heighmap to add the normals if you don't want to go back to the highpoly to add them.
ReplyDeleteI agree with Josh, It looks awesome for the base and to make it look more realistic is to add some blemishes to keep it from looking so clean. Its a great start though.
ReplyDeleteIn my opinion 90% of all metal is the spec map. I think that when you get that going it will work really well for you. The train is coming along, can't wait to see the finished.
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