This is my NURBS model. I started with this. Despite it's simple structure, this took me several hours to construct with NURBS. Using them has far less freedom than working with polygons and it was a struggle all the way through.
This is the conversion to polygons. It's not optimized at all as you can see by the triangle count, but it looks exactly the same.
Below is the SubD model. I had these weird dark regions at the centers of my wheels. Not sure what was causing that.
Looks good Dennis. I know we talked plenty about hard it was using them NURBS. It's actually a good base that could be converted to polys to start adding detail.
ReplyDeleteThat goes really well with nurbs since it's supposed to be so smooth, good job.
ReplyDeleteI like how you did something related to your overall project. While I agree that NURBS is very time-consuming, This shows that they can be used to make a smooth model, that would have taken some tweaking with polygons. Your sub-d model came out pretty good based on your NURBS model.
ReplyDeleteLooks great. Shouldn't have taken so long (not your fault), but it came out good in the end.
ReplyDelete