Next week we'll talk about posing your ZBrush characters and rigging your models for the folio presentation for Finals.
This model was posed and painted in ZBrush. Still a WIP with many anatomy errors to be cleaned up. The hair and shadow were added in PS. The mane and tail will be completed on the game model in a 3D package.
This is the ZBrush model before it was posed for this demo. Still a WIP with many anatomy errors which need to be corrected. Video tutorials will be available in the shell for Monday for posing your characters in ZBrush.
For the Vehicle Modelers:
We will create a simple rig for our vehicles. Are you ready!
The Viper is still a WIP but got it far enough along to do the tutorials. Below rendered with the HDRI lighting setup; has anyone tried it yet? See the video tutorials for the information.
This is exactly what I need! I hate having to put my T posed models online. Also in Zbrush, I can go in and adjust the topography after things have moved around to make it look more natural instead of the stretching look I can get when posing the low poly in Maya.
ReplyDeleteboth models look real to me. You should pose the horse as riding in the car ;)
ReplyDeleteI really love how the horse model came out really well done. I havnt watched the videos you posted yet for it but i'll be sure to soon.
ReplyDeleteI will probably try the hdri tutorials for my cars that I have made in the past. You mentioned in person that you noticed a lot of things wrong with the car. I don't really know the car too much, but at first glance it can't be anything too obvious that needs tweaking. Seeing the rig you made will also be helpful because I don't make rigs too often and I might be bound to forgest some certain controls, so this should be helpful!
ReplyDeleteLynn, you are beast-mode at everything you do!
ReplyDeleteYour horse has very good anatomy. Nothing about it really sticks out as being strange or wrong. Same with your car!
I hope I'm this good at everything one day haha