Monday, July 18, 2011

Veil Runner: Progress




4 comments:

  1. It is cool to see it in game! Lots of detail from those crazy highpoly that you created. What's up with the crazy pink, yellow, etc. colors?

    ReplyDelete
  2. Good work, looking good. What happened to all the crazy details you had on the big pillars though?

    ReplyDelete
  3. The amount of detail you have so far is staggering! Can't wait to see the forest!

    ReplyDelete
  4. http://imgur.com/jgipI

    I pointed out the spots in the red, i was wondering what the tri count was for these objects. I only ask because they are MASSIVE and they appear to have a very low count for the size they are. The larger they are the more obvious poly counts are.

    The ones in purple are height discrepancies possibly. The arm rails appear to be way too big for a human who can only walk up the stairs on the left.

    This is looking cool cant wait to see it all textures. If you need help with unreal talk to me, im not sure why your normals wouldn't show up but i have a few theories.

    ReplyDelete

Note: Only a member of this blog may post a comment.