Monday, July 11, 2011

Visor Movement



As far as facial expression goes for my armor, the visor is the only part that moves. In light of that I key-framed a simple movement animation for it to go up/down. For the damage model, I'm working in some surface damage to the armor in zBrush.

note: I was also able to work out my UV layout this past week. Now I'm working on painting my texture into it.

5 comments:

  1. I defiantly like the damage model, it adds a lot of character to the model. You should subdivide the model a bit more and keep refining the detail so everything looks nice and smooth.

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  2. The dents look good aside from the really low res picture provided.

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  3. Nice job with the dents and slashes. Like Lynn said, it looks like a really heavy armor set. The wearer of this armor must have taken some pretty heavy hits!

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  4. Looks good, I kinda want to see a long gas on the upper chestplate but that's just me

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  5. Nice damage. It would looks really cool if it had more subtle scratches and dings as well.

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