Monday, May 23, 2011
































here's my anatomy sketch and my work in progress guy. i think he looks okay, just needs a little refining. The arms and shoulders need to be thicker to match the neck, and the neck could probably come down a bit. I had the most difficult time matching the vertices on the head and neck. I just couldn't get it right so there are a couple of triangle polys. Not sure how to fix it, but open to suggestions.

8 comments:

  1. His butt looks like his groin. You should bring the edges of that aria down flat on his legs. this is also making his hips look protruded from that front view.

    You should make the transition between his hands and his arms more natural, there is a wrist in there somewhere.

    Be sure to shape his feet along the Y axis, they look too stiff with no curves in there. Also, unless those are pants, I suggest you make them less protruding.

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  2. his backside just looks off, i am not sure how to fix it though, his legs also look kinda stiff, maybe try to give them a little more curve here and there,same thing with his arms.

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  3. Good proportions. Not sure about the head. His wrist look really thin.

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  4. you've got a second crotch going on where the ass should be, need to make a set of cheeks back there ;p
    also shoulder muscles need a little more definition.

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  5. Like people above said the butt area needs to be reworked. Other than that the arms joining into the hand looks squashed

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  6. Butt and hips need to be worked on. Other than that, it all looks good for base mesh.

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  7. Nice ecroche! The general base mesh seems okay, but perhaps maybe add a big more curvature since some spots are blocky. Unless it is meant to be clothes once textures then disregard this.

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  8. The proportions of the upper body look spot on!

    I noticed most the leg muscles and the pointy part at the tail bone. Might want to fix up these areas.

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