Tuesday, May 31, 2011












































Wow! Amazing work everyone! Very professional-nicely done! Week 4 shell is now open for you to begin working asynchronously on Project 3-Detail modeling. Some of you have some nice detail already! Now is your chance to put every rivet and every skin pore in! Next week is our "Anatomy check" critique. Those of you who have asked for suggestion on your model's anatomy, I will see you tomorrow. Everyone give some suggestions! Don't forget your self/peer evaluations here on the blog. Contribute to each.


This vehicle is the one I am creating as I build the video tutorials. Check out the videos and give it a try. NURBS surfacing in Maya can be rather addictive when you get into it. I used to create all my organic characters with NURBS.


The tires have a displacement map for the tread and a bump map for the lettering. A specular map helps bring out the detail. A nice mr chrome shader is used with an HDR lighting setup for the wheels and paint. It's all in the shell-enjoy.

6 comments:

  1. I really need to try my hand at common vehicles. Every car I have seen looks impressive and seems like it would be technically difficult to create.

    How did you go about making the intakes forward of the doors? And the textures on the tires? Those are amazing.

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  2. Sweet! It would be cool to have opening headlights. The shape of the car looks great!

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  3. Looking snazzy. I like the tires are those just normal bumped?

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  4. This looks cool! Did you ever consider doing an interior too?

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  5. I'd drive it, though no night driving since it doesn't appear to have headlights yet.

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