My name is Blake Bjerke, I am auditing this class. Sorry about the late start in posting.
For my model; I chose to create a large-scale air-filtration machine system to filtrate air into an expansive underground cavern. This asset is a small piece of an environmental scene that I am working on using the Unreal Development Kit.
My high poly:
Low poly progress:
Looking good! Nice looking high poly. Get that unwrapped and let's see some textures.
ReplyDeleteNo real critiques from me. Looking foward to seeing it textured.
Your stuff is always so refined! I'm not a hard surface guy so I don't know too much about the technical aspect but It's looking great so far! Looking forward to seeing your texture.
ReplyDeleteTHIS
ReplyDeleteIS
AWESOME
No comments. I can't really see anything that needs improvement.
It's amazing. Like everyone else, I can't see anything wrong with it.
ReplyDeleteActually, only the top picture is the high poly
ReplyDeleteThe bottom four pictures are what I have from the low poly and a baking test so far:
The main piece is a 2048 px texture bake
The side pump pieces are a 1024 px texture bake
also, thank you for the feedback!
ReplyDeleteThis comment has been removed by the author.
ReplyDeletelooks good, i'd like to see the wireframe for the high poly.
ReplyDeleteI really like how this is coming, has a great feel to it, keep going with it.
ReplyDelete