Wednesday, June 1, 2011

Air Filtration

My name is Blake Bjerke, I am auditing this class.  Sorry about the late start in posting. 

For my model; I chose to create a large-scale air-filtration machine system to filtrate air into an expansive underground cavern.  This asset is a small piece of an environmental scene that I am working on using the Unreal Development Kit. 


My high poly:











Low poly progress:

9 comments:

  1. Looking good! Nice looking high poly. Get that unwrapped and let's see some textures.

    No real critiques from me. Looking foward to seeing it textured.

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  2. Your stuff is always so refined! I'm not a hard surface guy so I don't know too much about the technical aspect but It's looking great so far! Looking forward to seeing your texture.

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  3. THIS

    IS

    AWESOME

    No comments. I can't really see anything that needs improvement.

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  4. It's amazing. Like everyone else, I can't see anything wrong with it.

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  5. Actually, only the top picture is the high poly

    The bottom four pictures are what I have from the low poly and a baking test so far:


    The main piece is a 2048 px texture bake
    The side pump pieces are a 1024 px texture bake

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  6. also, thank you for the feedback!

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  7. This comment has been removed by the author.

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  8. looks good, i'd like to see the wireframe for the high poly.

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  9. I really like how this is coming, has a great feel to it, keep going with it.

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