Sunday, June 12, 2011

Progress






This is the final model with a baked AO map that I may use on the final texture. If I find out how Zbrush does it, I may use that instead depending on the quality and speed. Maya is nice because its mega fast.
















Unwrapped everything so I can make normal maps in Zbrush and texture him later on.
















Changed the character's profile so he looks a bit older and more Mesoamerican. I think I will keep on refining his face before I go in with Zbrush but its getting to where I like it.

4 comments:

  1. This is a sweet model! really like how the pressure from the jacket strap effects the jacket. I would be careful with the detail. The handle for the sword has several redundant edge loops while the ring for it should only have 6-8. I would be careful with the hands as well.The silhouette for them looks very straight and boxy. Other than that, I would say it looks very professional. Can't wait to see the texture.

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  2. Nice! This model is really coming together well. It already looks nice and I can't wait to see what you pull off inside of Zbrush.

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  3. This looks amazing! I love all the small details like the ties at the back of the legs and the ring around the ankle.

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  4. looks really cool. Does the sword come out of the sheath or is it stuck in there for the moment?

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