Sunday, June 19, 2011

Working With Normals

I've been trying to figure out what happened to my normals last wee.  I used xNormal and baked sections simultaneously but from separate FBX files which gave me a better result than before.  I will have to go in again and move pieces around in their virtual space so nothing overlaps...  Or I could just bake each piece separately and manually combine them all in Photoshop.  Either way, I'm not really looking forward to it.

2 comments:

  1. Like I discussed with you Dennis I also was having strange isses with my UV's on the plus side most of it looks pretty good, just a few small parts. I would say try individual and then baking and bringing them into the same map.

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  2. Very good looking, you got to fix those normal problems though. Have you tried rendering them seperate fromt he rest of the mesh?

    Wololo Aiyoyoyo Wololo Wololoooo!!!

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