Monday, June 27, 2011

This is a quick representation of the low poly mesh and how it will look. Obviously many of the details are gone for the normal maps.

As far as i have gotten on the HP Bulldozer.

My pictures of normals were corrupt according to blogger but i know they are not. However they are not close to the final product.

9 comments:

  1. You already received my comments about the tread assembly. Everything else looks really solid. I know you're still working on the front area.

    Your low poly will look rad normal mapped.

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  2. Looking great, though I'm not sure why the top of the low-poly is so dark(rendering problem maybe?).

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  3. This is looking sexy, Im looking forward to seeing it done, the amount of detail on the treads and wheels it just insane. Keep working it.

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  4. killdozer livesssss. but really it looks very very nice, i really cannot wait to see it fully textured.

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  5. Looks great. The detail is very nice. I can see that you did stay up all night as you mentioned. While you won't ever be seeing the detail of the high poly in a game, it is still nice as a way to show off that you can model high poly without an problems. Just don't fall too far behind since there a lot of maps to still do, but none the less it looks good which is the most important thing.

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  6. I think with the low poly you have now, it will look awesome with the normal maps on. Everything looks great so far just keep it up.

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  7. It looks so awesome, Too bad you can't just use the highpoly in a game

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  8. The Dozer looks incredible. The high poly looks just like the real thing. I would bevel the edges of the low poly. Normal maps do not like <=90 angels without a bevel and smooth.

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