The Rough Detail mesh of My Sci-Fi Cruiser. Just some basic cuts into the mesh at this point, as I haven't totally thrown myself into this due to other projects.
It's looking good! Make sure to try using smooth modifiers even for high poly and then use supporting edges. It just really makes highpoly models look nice. Just keep randomly adding the detail and it should look nice at the end.
Keep adding detail, its really coming along. I think you should find a way to get this into zbrush so you can keep adding to it, its worth trying so you can be better at the process int he future.
Yet another step up from last scrum. I like the detail you added where the pipes are as well as all the other inset panels. On your thrusters, be sure to smooth the normals of your edges to give it a less blocky look. This will really improve the overall look.
looks great so far, keep up the good work.
ReplyDeleteIt's looking good! Make sure to try using smooth modifiers even for high poly and then use supporting edges. It just really makes highpoly models look nice. Just keep randomly adding the detail and it should look nice at the end.
ReplyDeleteKeep adding detail, its really coming along. I think you should find a way to get this into zbrush so you can keep adding to it, its worth trying so you can be better at the process int he future.
ReplyDeleteYet another step up from last scrum. I like the detail you added where the pipes are as well as all the other inset panels. On your thrusters, be sure to smooth the normals of your edges to give it a less blocky look. This will really improve the overall look.
ReplyDelete