Monday, June 20, 2011

wip normal map


My normal map mesh Im working on in zBrush. There are some areas that Im not comfortable with from the last phase, from the basic mesh that I want to go back and fix up. Before I took it into zBrush, I started my mesh over, so that took some time.

5 comments:

  1. I think that the simplicity of this model makes it really appealing. You should go through and make more subtle details so the edges don't look as jagged because everything else seems so smooth.

    ReplyDelete
  2. Looks good, as Winston said you probably want to make the edges less jagged for the final iteratio.

    ReplyDelete
  3. Looks good for a start especially since it is obviously a cartoony character. Just pretty much what Winston said about cleaning up the edges so everything looks really high poly.

    ReplyDelete
  4. I like the eye symbol on the back of the armor. As was said before, the only thing I really would like to see improved is the sharpness around the detailed areas.

    ReplyDelete
  5. Fix the jagged edges, but other than that, it's a very good looking sculpt. Good Job.

    ReplyDelete

Note: Only a member of this blog may post a comment.